The highest-revenue category — most of it outside the US. Done-for-you keyword research and localized metadata for the Games category.
Games generate more App Store revenue than every other category combined. But the majority of that revenue comes from Japan, South Korea, and Germany — markets that require localized metadata to surface in search.
For games apps, the hardest rankings are usually the broad English terms with heavy competition. Localization changes the playing field because each country has different search language, different top competitors, and different long-tail phrases. A keyword that is impossible in the US can be reachable in Germany, Japan, France, Brazil, or South Korea when the metadata is researched for that market.
Games face a unique advantage: genre keywords in local languages (strategy, puzzle, RPG) are searched millions of times monthly in Japan and South Korea, and localized indie games compete against a tiny fraction of the English-language competition.
The goal is not to translate your current English title word-for-word. The goal is to rebuild the App Store metadata around local search demand: the title gets the strongest primary keyword, the subtitle captures a second high-intent phrase, and the 100-character keyword field fills the remaining gaps without repeating words already indexed elsewhere.
I review the top-ranking games apps in each target market, compare their title and subtitle choices, look for keyword gaps, and prioritize terms with a realistic volume-to-competition balance. The final deliverable is a Google Sheet with localized title, subtitle, keyword field, screenshot text, and notes explaining which markets should be updated first.
This matters because games users rarely search with one universal phrase. Some markets favor feature terms, some favor problem terms, and some use category labels that do not map cleanly to English. The research separates keywords that look correct from keywords that actually have ranking potential.
The final metadata also has to fit Apple's limits: 30 characters for the title, 30 characters for the subtitle, and 100 characters for the keyword field. That constraint makes prioritization important. A stronggames localization does not try to include every possible term; it chooses the highest-value terms for each market and leaves room for the combinations Apple can generate automatically.
These are real search terms in each market — not translations of English keywords. That's exactly why research matters.
These markets are prioritized because they combine local App Store demand, lower keyword competition, and strong fit for the Gamescategory. Use them as a starting point; the final market list should be confirmed against your exact app, competitors, and monetization model.
3rd largest App Store market by revenue · Medium competition
Top 5 European App Store market · Medium competition
Top 5 European App Store market · Medium competition
Largest App Store market in Latin America · Low competition
Top 10 App Store market by revenue · Low competition
Usually not. Start with a small group of markets where your app has a clear audience, a strong store fit, and a realistic chance of ranking. A focused launch gives you cleaner data and makes it easier to improve the next group of locales.
No. Translation preserves the original wording, while ASO localization researches how people in a market describe the problem your app solves. The final title, subtitle, and keyword field should sound natural and target terms with useful search intent within Apple's character limits.
Compare impressions, product-page views, downloads, and keyword visibility before and after the update. Give the new metadata time to index, change one major variable at a time, and judge the result by market rather than combining every country into a single average.
Email me your app and I'll deliver localized metadata for your top games markets within 3 business days.
Plans from $149 · 3-day delivery · Google Sheet included